I was putting all the tracks so far onto a playlist and iTunes, and it’s just tipped over the 1 hour mark, which is a nice mark, but aside from which… I think we’re just about if not completely done with this “OST”! …with the composing of it anyway, still in any case will have to go over everything and then do a little mastering and getting everything leveled and lined up and decide how looped I want to present things.
Here are some more clips of the tracks I’ve done since then! They’re a mix of battle themes and walking/story themes, often but not always based on Main Themes or World Map types.
- River Walk
- The Absolute — remastered version of the penultimate track on the ANGEL BIRD soundtrack
- Infinity Crystal Main Theme WINTER — twinkly wintery version of Infinity Crystal‘s main theme. The original of this was a more standard FFVII style slow orchestral piece — rather similar to:
- Shadows of Fortune II Main Theme — early 2000s, originally a midi, this piece has one of the more faithful to the original remakes
What is this? As I explained/vaguely alluded to:
- I got a PSP and started playing a rather old but extremely good and fun game Dissidia Final Fantasy
- Over the last couple years I’ve made a couple of “complete soundtracks” for imaginary (action) RPGs: Infinity Crystal and Crisis, and also Angel Bird as conceptually some kind of 90s MIDI music for a space shooter. I wanted another big soundtrack project to focus on next…
- Thought about something with more upbeat / action / battle music — and also something using a fuller not so retro sound set, sooo why a set of tracks suitable for a Fighting Game ala Dissidia
- and then… In the same way that the Dissidia soundtrack is rearrangements of themes from the Final Fantasy series… what if I based a lot of this music on music from my old projects, whether solo made-up games from when I was 16 or from actual (abandoned) projects I worked on with other people…
- Julia / Beginning — this is based on a main character’s theme from Origin, which you can listen to here. It’s quite substantially “reimagined”, using only really the first phrase of the melody over an ostinato throughout. Very chill:)
- I haven’t quite settled on a title for this one, which is new, yet. …I keep calling it PIRATES BATTLE, for obvious reasons.
- Tenacity and Flair CONCERTANTE — speaking of radical reimaginings!! Here is the boss theme from Infinity Crisis, originally featuring hard rocking electric cello, decked out in some kind of baroque splendour for string ensemble, pipe organ and recorder.
- Tooth and Nail — and here’s the orchestral battle theme from Infinity Crystal for rock band+!
- And you and I in the world — a chill new version of Now is the cherry in Blossom, again from Infinity Crisis.
So, yes. It won’t probably be remotely noticeable to anyone else – except in the case of tracks from Infinity Crystal / Crisis which you may have heard over the last couple years – but a large proportion of the pieces here are rearrangements of my older compositions. Rearrangement spanning anything from mostly just an upgrade of the instruments plus some tweaks through to complete reimaginings in a completely different style. It’s been really interesting working on these. To see how I’ve changed, or how I really haven’t! In some cases, like in the Fated Battle video, it was music from 18 years ago. In this latest set, I finally tacked Dies Irae, my blatant attempt at writing One Winged Angel from 2002-3, complete with Latin chanting — a piece that I had actually specifically meant to go back to and get with some better sounds back then, and then a few times over the years thought about would it be retrievable…
And then after all I reworked it in a day and a bit this week, heh.
- Boss Battle from Origin — you can here the original here.
- Dies Irae! — complete with vocals. But switching up the original piano ostinato for a definitely synthy sound, straight from my new Roland Sound Canvas (..the virtual instrument.)
- Fanfare & Victory lap – we gotta have one of these
- Defeat – ..and one of these
- Fanfare: Unstoppable victory lap – a victory fanfare for specific character/circumstances; the part that I don’t include in the clip is directly out of Angel Bird again. As is…..
- Beyond: remaster – The final track from the “original game”, I didn’t even necessarily intend this to be part of this new game, but wanted to just do a new version while I was doing The Absolute. Right at the start of this, we were talking about Gladiator-esque wailing women, so go on then 😀
I wish I had a way to Promote / generally get any of these out there to anyone, but at any rate I think it’s a nice calling card for a certain style or three! Also though it is this rather intensely personal thing, reworking all my old work. And I think I need to do something diametrically different next 😀
As ever, feel free to leave a comment or question, or visit me on the youtubs! Which track do you want to hear the whole of? What’s the plot of this game, and all the games it was based on??